The Sims 4 will have Offline Mode

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Good news to “Sims” games fans , EA conformed that the Sims 4 game will have offline mode.

Few days back Electronic Arts and Maxis announced that ” The Sims 4″ is in development and will be released worldwide in 2014 for PC and Mac.Although many “Sims” series fans got excited about the new version of the game, but at the same time many fans worried and thought that the game publisher EA will release Sims 4 as always online or online oriented game like  ” Simcity” and spoil The Sims Studio.

sims 4

However EA quashed these rumors in a blog post and said that players can have single-player offline experience in Sims 4.Also the blog says that there will online functions in the game that allows players to effortlessly share their creativity with friends and fans.

The Sims 4 celebrates the heart and soul of the Sims themselves, giving players a deeper connection with the most expressive, surprising and charming Sims ever in this single-player offline experience. The Sims 4 encourages players to personalize their world with new and intuitive tools while offering them the ability to effortlessly share their creativity with friends and fans.

Sims is one of the world’s most successful simulation game and I’m fan of Sims series,playing it since first version which was released in 2000. I liked the original Sims, Sims 2 and still playing Sims 3, the birds view in Sims 3 is awesome.  Hope playing Sims 4 will be awesome too with updated technology and happy that it doesn’t require a persistent online connection.

Further EA launched The Sims 4 forum, which is now live at for everyone,so fans can visit the forum and get talking about the new game.Also You can sign up for the official Sims 4 newsletter too to receive all of the latest news when it’s available.

The Sims 4 will be coming in early 2014  for PC and Mac, we think the game will be released  in February or March, 2014 and digital edition of game will be available through EA’s Origin service.

Below you can read  EA press conference full transcript about  the new version:

“Hi everybody. My name’s Nicole. I am so excited to talk to you guys today, and to welcome each of you into our inner circle here at Maxis, because you guys are our VIPs. You are the ones who made this The Sims 3 such a wonderful demonstration of player-driven creativity, and so I’m here to give you big news today.

And like we mentioned, we’ve seen speculation on the internet over the weekend and there’s tons of theories about what we’re announcing today, but you are the first people to hear the news. Today, in just under three hours, we are formally announcing that we’re developing “The Sims 4.”

So, the Sims is fueled by the passion and creativity of our millions of fans around the world, and we make The Sims because of you guys. It’s your continued devotion to The Sims that inspires us every day and gets us here, on the team at The Sims Studio, creative.

We’re working hard to make The Sims 4 the best Sims game yet, and we’re looking to bring the biggest critical component to the dev process, which is you. So we’re relying on your passion and your expertise to help us make The Sims 4 even better. And, it’s to bring each of you into the mix early and often, so you have insider access to the game that we’re making.

And I want to make it clear right now that with The Sims, it’s fans first, all the way. In fact, we have not yet spoken to the press. You are the first people in the entire world to find out more about the team making The Sims 4, as well as our vision for the game.

So first of all, I want to tell you about the team behind the scene. We have over 100 people working on The Sims 4, and many of them are the names that you recognize from The Sims 3. Some of them are even members that extend all the way back to the first Sims.

One of our producers is Lindsay Pearson, and she’s been with The Sims Studio for ten years now. She’s worked on a variety of The Sims projects from the original Sims, to The Sims 2, and The Sims 3, and Lindsay’s been a key driver behind not only The Sims base game, but subsequent expansion and stuff packs as well. And we just feel so lucky to have her on this team.

Our audio maestro is Robbie Crocker, and I hope you all know his name, because he’s been with The Sims since the very beginning. Robbie was one of the original creators of “Simlish,” which I think is the coolest thing ever. He is just such a cool guy. And it’s Robbie more than anyone else, who has helped shaped the sound of our in-game language and music, and I can’t wait to hear what new sounds he’s going to be making for The Sims 4.

I could throw a ton of names at you guys, Kevin Hogan, Kevin Gibson, Josh Hendron, Samantha Mizelli, Grant Vo{inaudible}, and these are some of the names you already know and love, and these are some of the people you’ll be meeting and talking to, in the months to come.

As for me, I’ve been a huge fan of The Sims since the first game, and personally I’ve jumped at the opportunity to work on one of my dream projects. I love games, I’ve been in gaming forever, and I’m so excited to be here to bring our team’s vision to life for The Sims 4. I’m impressed daily by the depth and knowledge of the studio team members, and I’m very much looking forward to the day where I can introduce all of you to some more of them.

So, why now? Well for The Sims 4, we took a look at the history of the series, and we pinpointed what we believe is the core of the experience. When the original came out in 2000 it was like nothing before it, it was just fascinating look into the world of The Sims, those little people that we’ve come to love so much, and then three years later came The Sims 2, and it introduced wonderful concepts like generational gameplay, a big fan favorite, and of course, little people in 3D.

Then The Sims 3 came out in 2009, and with the introduction of traits we added even more personality to those little people. So at the very center of every game are “the sims.” And that’s what our fans love, and we know that because you tell us that, every day. So we’re listening to our fans like you, and we’re going back to our roots—”the sims” themselves. 

We felt it was important to unlock new ways for your sims to interact with one another, so we’re focusing on the complexity of sim-to-sim interactions, and the way your sims behave. New breakthroughs in technology are letting us give you the coolest sims ever. And today we’re giving you an exclusive image that will provide some clues into what’s new and exciting about The Sims 4.

We’re not quite ready to spoil it for you yet, but when we are I promise it will all make sense.

We’re also making some big improvements to CAS [Create-a-sim] and Build / Buy [modes], and I think you’ll love the changes that we’ve made to each of our tools. We couldn’t be {inaudible} about the news, and what all our fans around the world have to say, because you know this studio loves reading your articles, and we’ve spent tons of our lunchtimes on your sites, and we’re probably some of your biggest fans.

So I want to tell you one more thing, you are the influencers who will help shape our game. You guys are the ones we will be reaching out to on a regular basis. And we want your input. And, I have to say we’re so impressed by the amount of creativity throughout all that you’re doing out there. {inaudible}, your videos are amazing. It’s just that the time and the creativity is absolutely amazing. And Curtis, O M G bravo!–over 42 million videos viewed on YouTube–wow! Incredible! Greg, your worlds are unbelievable, really amazing work, especially since {inaudible}. And Kristin, your tutorials are appreciated by so many of our players, thank you.

So I know I’m not mentioning all of you and I apologize, but we are looking forward to meeting each and every one of you, {inaudible}, I can’t wait to see you in person in the near future. So, on that subject, we have a big event planned later this summer, and we want you to be a part of it. We’re going to be getting in touch with you soon, but all I can say right now is you might want to think the third week of August open on your calendar, please trust me it will be worth it, book your time off now, and to finish I want to say thank you for being the best fans in the world, because you are. And from this point on, you’re part of a special group that we’re calling “YISM,” and a “yism” is Simglish for “best friend.” We’ll be coming back to all of you “yisms” soon, and for now, thank you for joining me on this conference call. There is much more to come and I look forward to meeting you, thank you.”

“This is Rachel. I have some really amazing news coming from The Sims Studio. The Sims 4 is coming to PC and Mac in 2014, and just to {inaudible} what {inaudible} said earlier, we want you all to be a part of this team. Just to recap, here are a few reminders: an email will be coming to you in just a few minutes. It includes the very first asset from The Sims 4 that will give you a little sneak peak into the future of this game. You all are the very first to receive this asset, and it’s exclusive for the next three hours. Feel free to share this right away with fans, friends, and followers, and then be sure to mark you calendars for the third week in August. We are planning something big, and we want you to be able to be free and experience it with us. Thanks again for joining today, you are an amazing group and we look forward to sharing more information with you in the future.”